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/home/tahkoom/public_html/wp-includes/js/jquery/ui/sortable.js
/*!
 * jQuery UI Sortable 1.13.3
 * https://jqueryui.com
 *
 * Copyright OpenJS Foundation and other contributors
 * Released under the MIT license.
 * https://jquery.org/license
 */

//>>label: Sortable
//>>group: Interactions
//>>description: Enables items in a list to be sorted using the mouse.
//>>docs: https://api.jqueryui.com/sortable/
//>>demos: https://jqueryui.com/sortable/
//>>css.structure: ../../themes/base/sortable.css

( function( factory ) {
	"use strict";

	if ( typeof define === "function" && define.amd ) {

		// AMD. Register as an anonymous module.
		define( [
			"jquery",
			"./mouse",
			"../data",
			"../ie",
			"../scroll-parent",
			"../version",
			"../widget"
		], factory );
	} else {

		// Browser globals
		factory( jQuery );
	}
} )( function( $ ) {
"use strict";

return $.widget( "ui.sortable", $.ui.mouse, {
	version: "1.13.3",
	widgetEventPrefix: "sort",
	ready: false,
	options: {
		appendTo: "parent",
		axis: false,
		connectWith: false,
		containment: false,
		cursor: "auto",
		cursorAt: false,
		dropOnEmpty: true,
		forcePlaceholderSize: false,
		forceHelperSize: false,
		grid: false,
		handle: false,
		helper: "original",
		items: "> *",
		opacity: false,
		placeholder: false,
		revert: false,
		scroll: true,
		scrollSensitivity: 20,
		scrollSpeed: 20,
		scope: "default",
		tolerance: "intersect",
		zIndex: 1000,

		// Callbacks
		activate: null,
		beforeStop: null,
		change: null,
		deactivate: null,
		out: null,
		over: null,
		receive: null,
		remove: null,
		sort: null,
		start: null,
		stop: null,
		update: null
	},

	_isOverAxis: function( x, reference, size ) {
		return ( x >= reference ) && ( x < ( reference + size ) );
	},

	_isFloating: function( item ) {
		return ( /left|right/ ).test( item.css( "float" ) ) ||
			( /inline|table-cell/ ).test( item.css( "display" ) );
	},

	_create: function() {
		this.containerCache = {};
		this._addClass( "ui-sortable" );

		//Get the items
		this.refresh();

		//Let's determine the parent's offset
		this.offset = this.element.offset();

		//Initialize mouse events for interaction
		this._mouseInit();

		this._setHandleClassName();

		//We're ready to go
		this.ready = true;

	},

	_setOption: function( key, value ) {
		this._super( key, value );

		if ( key === "handle" ) {
			this._setHandleClassName();
		}
	},

	_setHandleClassName: function() {
		var that = this;
		this._removeClass( this.element.find( ".ui-sortable-handle" ), "ui-sortable-handle" );
		$.each( this.items, function() {
			that._addClass(
				this.instance.options.handle ?
					this.item.find( this.instance.options.handle ) :
					this.item,
				"ui-sortable-handle"
			);
		} );
	},

	_destroy: function() {
		this._mouseDestroy();

		for ( var i = this.items.length - 1; i >= 0; i-- ) {
			this.items[ i ].item.removeData( this.widgetName + "-item" );
		}

		return this;
	},

	_mouseCapture: function( event, overrideHandle ) {
		var currentItem = null,
			validHandle = false,
			that = this;

		if ( this.reverting ) {
			return false;
		}

		if ( this.options.disabled || this.options.type === "static" ) {
			return false;
		}

		//We have to refresh the items data once first
		this._refreshItems( event );

		//Find out if the clicked node (or one of its parents) is a actual item in this.items
		$( event.target ).parents().each( function() {
			if ( $.data( this, that.widgetName + "-item" ) === that ) {
				currentItem = $( this );
				return false;
			}
		} );
		if ( $.data( event.target, that.widgetName + "-item" ) === that ) {
			currentItem = $( event.target );
		}

		if ( !currentItem ) {
			return false;
		}
		if ( this.options.handle && !overrideHandle ) {
			$( this.options.handle, currentItem ).find( "*" ).addBack().each( function() {
				if ( this === event.target ) {
					validHandle = true;
				}
			} );
			if ( !validHandle ) {
				return false;
			}
		}

		this.currentItem = currentItem;
		this._removeCurrentsFromItems();
		return true;

	},

	_mouseStart: function( event, overrideHandle, noActivation ) {

		var i, body,
			o = this.options;

		this.currentContainer = this;

		//We only need to call refreshPositions, because the refreshItems call has been moved to
		// mouseCapture
		this.refreshPositions();

		//Prepare the dragged items parent
		this.appendTo = $( o.appendTo !== "parent" ?
				o.appendTo :
				this.currentItem.parent() );

		//Create and append the visible helper
		this.helper = this._createHelper( event );

		//Cache the helper size
		this._cacheHelperProportions();

		/*
		 * - Position generation -
		 * This block generates everything position related - it's the core of draggables.
		 */

		//Cache the margins of the original element
		this._cacheMargins();

		//The element's absolute position on the page minus margins
		this.offset = this.currentItem.offset();
		this.offset = {
			top: this.offset.top - this.margins.top,
			left: this.offset.left - this.margins.left
		};

		$.extend( this.offset, {
			click: { //Where the click happened, relative to the element
				left: event.pageX - this.offset.left,
				top: event.pageY - this.offset.top
			},

			// This is a relative to absolute position minus the actual position calculation -
			// only used for relative positioned helper
			relative: this._getRelativeOffset()
		} );

		// After we get the helper offset, but before we get the parent offset we can
		// change the helper's position to absolute
		// TODO: Still need to figure out a way to make relative sorting possible
		this.helper.css( "position", "absolute" );
		this.cssPosition = this.helper.css( "position" );

		//Adjust the mouse offset relative to the helper if "cursorAt" is supplied
		if ( o.cursorAt ) {
			this._adjustOffsetFromHelper( o.cursorAt );
		}

		//Cache the former DOM position
		this.domPosition = {
			prev: this.currentItem.prev()[ 0 ],
			parent: this.currentItem.parent()[ 0 ]
		};

		// If the helper is not the original, hide the original so it's not playing any role during
		// the drag, won't cause anything bad this way
		if ( this.helper[ 0 ] !== this.currentItem[ 0 ] ) {
			this.currentItem.hide();
		}

		//Create the placeholder
		this._createPlaceholder();

		//Get the next scrolling parent
		this.scrollParent = this.placeholder.scrollParent();

		$.extend( this.offset, {
			parent: this._getParentOffset()
		} );

		//Set a containment if given in the options
		if ( o.containment ) {
			this._setContainment();
		}

		if ( o.cursor && o.cursor !== "auto" ) { // cursor option
			body = this.document.find( "body" );

			// Support: IE
			this.storedCursor = body.css( "cursor" );
			body.css( "cursor", o.cursor );

			this.storedStylesheet =
				$( "<style>*{ cursor: " + o.cursor + " !important; }</style>" ).appendTo( body );
		}

		// We need to make sure to grab the zIndex before setting the
		// opacity, because setting the opacity to anything lower than 1
		// causes the zIndex to change from "auto" to 0.
		if ( o.zIndex ) { // zIndex option
			if ( this.helper.css( "zIndex" ) ) {
				this._storedZIndex = this.helper.css( "zIndex" );
			}
			this.helper.css( "zIndex", o.zIndex );
		}

		if ( o.opacity ) { // opacity option
			if ( this.helper.css( "opacity" ) ) {
				this._storedOpacity = this.helper.css( "opacity" );
			}
			this.helper.css( "opacity", o.opacity );
		}

		//Prepare scrolling
		if ( this.scrollParent[ 0 ] !== this.document[ 0 ] &&
				this.scrollParent[ 0 ].tagName !== "HTML" ) {
			this.overflowOffset = this.scrollParent.offset();
		}

		//Call callbacks
		this._trigger( "start", event, this._uiHash() );

		//Recache the helper size
		if ( !this._preserveHelperProportions ) {
			this._cacheHelperProportions();
		}

		//Post "activate" events to possible containers
		if ( !noActivation ) {
			for ( i = this.containers.length - 1; i >= 0; i-- ) {
				this.containers[ i ]._trigger( "activate", event, this._uiHash( this ) );
			}
		}

		//Prepare possible droppables
		if ( $.ui.ddmanager ) {
			$.ui.ddmanager.current = this;
		}

		if ( $.ui.ddmanager && !o.dropBehaviour ) {
			$.ui.ddmanager.prepareOffsets( this, event );
		}

		this.dragging = true;

		this._addClass( this.helper, "ui-sortable-helper" );

		//Move the helper, if needed
		if ( !this.helper.parent().is( this.appendTo ) ) {
			this.helper.detach().appendTo( this.appendTo );

			//Update position
			this.offset.parent = this._getParentOffset();
		}

		//Generate the original position
		this.position = this.originalPosition = this._generatePosition( event );
		this.originalPageX = event.pageX;
		this.originalPageY = event.pageY;
		this.lastPositionAbs = this.positionAbs = this._convertPositionTo( "absolute" );

		this._mouseDrag( event );

		return true;

	},

	_scroll: function( event ) {
		var o = this.options,
			scrolled = false;

		if ( this.scrollParent[ 0 ] !== this.document[ 0 ] &&
				this.scrollParent[ 0 ].tagName !== "HTML" ) {

			if ( ( this.overflowOffset.top + this.scrollParent[ 0 ].offsetHeight ) -
					event.pageY < o.scrollSensitivity ) {
				this.scrollParent[ 0 ].scrollTop =
					scrolled = this.scrollParent[ 0 ].scrollTop + o.scrollSpeed;
			} else if ( event.pageY - this.overflowOffset.top < o.scrollSensitivity ) {
				this.scrollParent[ 0 ].scrollTop =
					scrolled = this.scrollParent[ 0 ].scrollTop - o.scrollSpeed;
			}

			if ( ( this.overflowOffset.left + this.scrollParent[ 0 ].offsetWidth ) -
					event.pageX < o.scrollSensitivity ) {
				this.scrollParent[ 0 ].scrollLeft = scrolled =
					this.scrollParent[ 0 ].scrollLeft + o.scrollSpeed;
			} else if ( event.pageX - this.overflowOffset.left < o.scrollSensitivity ) {
				this.scrollParent[ 0 ].scrollLeft = scrolled =
					this.scrollParent[ 0 ].scrollLeft - o.scrollSpeed;
			}

		} else {

			if ( event.pageY - this.document.scrollTop() < o.scrollSensitivity ) {
				scrolled = this.document.scrollTop( this.document.scrollTop() - o.scrollSpeed );
			} else if ( this.window.height() - ( event.pageY - this.document.scrollTop() ) <
					o.scrollSensitivity ) {
				scrolled = this.document.scrollTop( this.document.scrollTop() + o.scrollSpeed );
			}

			if ( event.pageX - this.document.scrollLeft() < o.scrollSensitivity ) {
				scrolled = this.document.scrollLeft(
					this.document.scrollLeft() - o.scrollSpeed
				);
			} else if ( this.window.width() - ( event.pageX - this.document.scrollLeft() ) <
					o.scrollSensitivity ) {
				scrolled = this.document.scrollLeft(
					this.document.scrollLeft() + o.scrollSpeed
				);
			}

		}

		return scrolled;
	},

	_mouseDrag: function( event ) {
		var i, item, itemElement, intersection,
			o = this.options;

		//Compute the helpers position
		this.position = this._generatePosition( event );
		this.positionAbs = this._convertPositionTo( "absolute" );

		//Set the helper position
		if ( !this.options.axis || this.options.axis !== "y" ) {
			this.helper[ 0 ].style.left = this.position.left + "px";
		}
		if ( !this.options.axis || this.options.axis !== "x" ) {
			this.helper[ 0 ].style.top = this.position.top + "px";
		}

		//Do scrolling
		if ( o.scroll ) {
			if ( this._scroll( event ) !== false ) {

				//Update item positions used in position checks
				this._refreshItemPositions( true );

				if ( $.ui.ddmanager && !o.dropBehaviour ) {
					$.ui.ddmanager.prepareOffsets( this, event );
				}
			}
		}

		this.dragDirection = {
			vertical: this._getDragVerticalDirection(),
			horizontal: this._getDragHorizontalDirection()
		};

		//Rearrange
		for ( i = this.items.length - 1; i >= 0; i-- ) {

			//Cache variables and intersection, continue if no intersection
			item = this.items[ i ];
			itemElement = item.item[ 0 ];
			intersection = this._intersectsWithPointer( item );
			if ( !intersection ) {
				continue;
			}

			// Only put the placeholder inside the current Container, skip all
			// items from other containers. This works because when moving
			// an item from one container to another the
			// currentContainer is switched before the placeholder is moved.
			//
			// Without this, moving items in "sub-sortables" can cause
			// the placeholder to jitter between the outer and inner container.
			if ( item.instance !== this.currentContainer ) {
				continue;
			}

			// Cannot intersect with itself
			// no useless actions that have been done before
			// no action if the item moved is the parent of the item checked
			if ( itemElement !== this.currentItem[ 0 ] &&
				this.placeholder[ intersection === 1 ?
				"next" : "prev" ]()[ 0 ] !== itemElement &&
				!$.contains( this.placeholder[ 0 ], itemElement ) &&
				( this.options.type === "semi-dynamic" ?
					!$.contains( this.element[ 0 ], itemElement ) :
					true
				)
			) {

				this.direction = intersection === 1 ? "down" : "up";

				if ( this.options.tolerance === "pointer" ||
						this._intersectsWithSides( item ) ) {
					this._rearrange( event, item );
				} else {
					break;
				}

				this._trigger( "change", event, this._uiHash() );
				break;
			}
		}

		//Post events to containers
		this._contactContainers( event );

		//Interconnect with droppables
		if ( $.ui.ddmanager ) {
			$.ui.ddmanager.drag( this, event );
		}

		//Call callbacks
		this._trigger( "sort", event, this._uiHash() );

		this.lastPositionAbs = this.positionAbs;
		return false;

	},

	_mouseStop: function( event, noPropagation ) {

		if ( !event ) {
			return;
		}

		//If we are using droppables, inform the manager about the drop
		if ( $.ui.ddmanager && !this.options.dropBehaviour ) {
			$.ui.ddmanager.drop( this, event );
		}

		if ( this.options.revert ) {
			var that = this,
				cur = this.placeholder.offset(),
				axis = this.options.axis,
				animation = {};

			if ( !axis || axis === "x" ) {
				animation.left = cur.left - this.offset.parent.left - this.margins.left +
					( this.offsetParent[ 0 ] === this.document[ 0 ].body ?
						0 :
						this.offsetParent[ 0 ].scrollLeft
					);
			}
			if ( !axis || axis === "y" ) {
				animation.top = cur.top - this.offset.parent.top - this.margins.top +
					( this.offsetParent[ 0 ] === this.document[ 0 ].body ?
						0 :
						this.offsetParent[ 0 ].scrollTop
					);
			}
			this.reverting = true;
			$( this.helper ).animate(
				animation,
				parseInt( this.options.revert, 10 ) || 500,
				function() {
					that._clear( event );
				}
			);
		} else {
			this._clear( event, noPropagation );
		}

		return false;

	},

	cancel: function() {

		if ( this.dragging ) {

			this._mouseUp( new $.Event( "mouseup", { target: null } ) );

			if ( this.options.helper === "original" ) {
				this.currentItem.css( this._storedCSS );
				this._removeClass( this.currentItem, "ui-sortable-helper" );
			} else {
				this.currentItem.show();
			}

			//Post deactivating events to containers
			for ( var i = this.containers.length - 1; i >= 0; i-- ) {
				this.containers[ i ]._trigger( "deactivate", null, this._uiHash( this ) );
				if ( this.containers[ i ].containerCache.over ) {
					this.containers[ i ]._trigger( "out", null, this._uiHash( this ) );
					this.containers[ i ].containerCache.over = 0;
				}
			}

		}

		if ( this.placeholder ) {

			//$(this.placeholder[0]).remove(); would have been the jQuery way - unfortunately,
			// it unbinds ALL events from the original node!
			if ( this.placeholder[ 0 ].parentNode ) {
				this.placeholder[ 0 ].parentNode.removeChild( this.placeholder[ 0 ] );
			}
			if ( this.options.helper !== "original" && this.helper &&
					this.helper[ 0 ].parentNode ) {
				this.helper.remove();
			}

			$.extend( this, {
				helper: null,
				dragging: false,
				reverting: false,
				_noFinalSort: null
			} );

			if ( this.domPosition.prev ) {
				$( this.domPosition.prev ).after( this.currentItem );
			} else {
				$( this.domPosition.parent ).prepend( this.currentItem );
			}
		}

		return this;

	},

	serialize: function( o ) {

		var items = this._getItemsAsjQuery( o && o.connected ),
			str = [];
		o = o || {};

		$( items ).each( function() {
			var res = ( $( o.item || this ).attr( o.attribute || "id" ) || "" )
				.match( o.expression || ( /(.+)[\-=_](.+)/ ) );
			if ( res ) {
				str.push(
					( o.key || res[ 1 ] + "[]" ) +
					"=" + ( o.key && o.expression ? res[ 1 ] : res[ 2 ] ) );
			}
		} );

		if ( !str.length && o.key ) {
			str.push( o.key + "=" );
		}

		return str.join( "&" );

	},

	toArray: function( o ) {

		var items = this._getItemsAsjQuery( o && o.connected ),
			ret = [];

		o = o || {};

		items.each( function() {
			ret.push( $( o.item || this ).attr( o.attribute || "id" ) || "" );
		} );
		return ret;

	},

	/* Be careful with the following core functions */
	_intersectsWith: function( item ) {

		var x1 = this.positionAbs.left,
			x2 = x1 + this.helperProportions.width,
			y1 = this.positionAbs.top,
			y2 = y1 + this.helperProportions.height,
			l = item.left,
			r = l + item.width,
			t = item.top,
			b = t + item.height,
			dyClick = this.offset.click.top,
			dxClick = this.offset.click.left,
			isOverElementHeight = ( this.options.axis === "x" ) || ( ( y1 + dyClick ) > t &&
				( y1 + dyClick ) < b ),
			isOverElementWidth = ( this.options.axis === "y" ) || ( ( x1 + dxClick ) > l &&
				( x1 + dxClick ) < r ),
			isOverElement = isOverElementHeight && isOverElementWidth;

		if ( this.options.tolerance === "pointer" ||
			this.options.forcePointerForContainers ||
			( this.options.tolerance !== "pointer" &&
				this.helperProportions[ this.floating ? "width" : "height" ] >
				item[ this.floating ? "width" : "height" ] )
		) {
			return isOverElement;
		} else {

			return ( l < x1 + ( this.helperProportions.width / 2 ) && // Right Half
				x2 - ( this.helperProportions.width / 2 ) < r && // Left Half
				t < y1 + ( this.helperProportions.height / 2 ) && // Bottom Half
				y2 - ( this.helperProportions.height / 2 ) < b ); // Top Half

		}
	},

	_intersectsWithPointer: function( item ) {
		var verticalDirection, horizontalDirection,
			isOverElementHeight = ( this.options.axis === "x" ) ||
				this._isOverAxis(
					this.positionAbs.top + this.offset.click.top, item.top, item.height ),
			isOverElementWidth = ( this.options.axis === "y" ) ||
				this._isOverAxis(
					this.positionAbs.left + this.offset.click.left, item.left, item.width ),
			isOverElement = isOverElementHeight && isOverElementWidth;

		if ( !isOverElement ) {
			return false;
		}

		verticalDirection = this.dragDirection.vertical;
		horizontalDirection = this.dragDirection.horizontal;

		return this.floating ?
			( ( horizontalDirection === "right" || verticalDirection === "down" ) ? 2 : 1 ) :
			( verticalDirection && ( verticalDirection === "down" ? 2 : 1 ) );

	},

	_intersectsWithSides: function( item ) {

		var isOverBottomHalf = this._isOverAxis( this.positionAbs.top +
				this.offset.click.top, item.top + ( item.height / 2 ), item.height ),
			isOverRightHalf = this._isOverAxis( this.positionAbs.left +
				this.offset.click.left, item.left + ( item.width / 2 ), item.width ),
			verticalDirection = this.dragDirection.vertical,
			horizontalDirection = this.dragDirection.horizontal;

		if ( this.floating && horizontalDirection ) {
			return ( ( horizontalDirection === "right" && isOverRightHalf ) ||
				( horizontalDirection === "left" && !isOverRightHalf ) );
		} else {
			return verticalDirection && ( ( verticalDirection === "down" && isOverBottomHalf ) ||
				( verticalDirection === "up" && !isOverBottomHalf ) );
		}

	},

	_getDragVerticalDirection: function() {
		var delta = this.positionAbs.top - this.lastPositionAbs.top;
		return delta !== 0 && ( delta > 0 ? "down" : "up" );
	},

	_getDragHorizontalDirection: function() {
		var delta = this.positionAbs.left - this.lastPositionAbs.left;
		return delta !== 0 && ( delta > 0 ? "right" : "left" );
	},

	refresh: function( event ) {
		this._refreshItems( event );
		this._setHandleClassName();
		this.refreshPositions();
		return this;
	},

	_connectWith: function() {
		var options = this.options;
		return options.connectWith.constructor === String ?
			[ options.connectWith ] :
			options.connectWith;
	},

	_getItemsAsjQuery: function( connected ) {

		var i, j, cur, inst,
			items = [],
			queries = [],
			connectWith = this._connectWith();

		if ( connectWith && connected ) {
			for ( i = connectWith.length - 1; i >= 0; i-- ) {
				cur = $( connectWith[ i ], this.document[ 0 ] );
				for ( j = cur.length - 1; j >= 0; j-- ) {
					inst = $.data( cur[ j ], this.widgetFullName );
					if ( inst && inst !== this && !inst.options.disabled ) {
						queries.push( [ typeof inst.options.items === "function" ?
							inst.options.items.call( inst.element ) :
							$( inst.options.items, inst.element )
								.not( ".ui-sortable-helper" )
								.not( ".ui-sortable-placeholder" ), inst ] );
					}
				}
			}
		}

		queries.push( [ typeof this.options.items === "function" ?
			this.options.items
				.call( this.element, null, { options: this.options, item: this.currentItem } ) :
			$( this.options.items, this.element )
				.not( ".ui-sortable-helper" )
				.not( ".ui-sortable-placeholder" ), this ] );

		function addItems() {
			items.push( this );
		}
		for ( i = queries.length - 1; i >= 0; i-- ) {
			queries[ i ][ 0 ].each( addItems );
		}

		return $( items );

	},

	_removeCurrentsFromItems: function() {

		var list = this.currentItem.find( ":data(" + this.widgetName + "-item)" );

		this.items = $.grep( this.items, function( item ) {
			for ( var j = 0; j < list.length; j++ ) {
				if ( list[ j ] === item.item[ 0 ] ) {
					return false;
				}
			}
			return true;
		} );

	},

	_refreshItems: function( event ) {

		this.items = [];
		this.containers = [ this ];

		var i, j, cur, inst, targetData, _queries, item, queriesLength,
			items = this.items,
			queries = [ [ typeof this.options.items === "function" ?
				this.options.items.call( this.element[ 0 ], event, { item: this.currentItem } ) :
				$( this.options.items, this.element ), this ] ],
			connectWith = this._connectWith();

		//Shouldn't be run the first time through due to massive slow-down
		if ( connectWith && this.ready ) {
			for ( i = connectWith.length - 1; i >= 0; i-- ) {
				cur = $( connectWith[ i ], this.document[ 0 ] );
				for ( j = cur.length - 1; j >= 0; j-- ) {
					inst = $.data( cur[ j ], this.widgetFullName );
					if ( inst && inst !== this && !inst.options.disabled ) {
						queries.push( [ typeof inst.options.items === "function" ?
							inst.options.items
								.call( inst.element[ 0 ], event, { item: this.currentItem } ) :
							$( inst.options.items, inst.element ), inst ] );
						this.containers.push( inst );
					}
				}
			}
		}

		for ( i = queries.length - 1; i >= 0; i-- ) {
			targetData = queries[ i ][ 1 ];
			_queries = queries[ i ][ 0 ];

			for ( j = 0, queriesLength = _queries.length; j < queriesLength; j++ ) {
				item = $( _queries[ j ] );

				// Data for target checking (mouse manager)
				item.data( this.widgetName + "-item", targetData );

				items.push( {
					item: item,
					instance: targetData,
					width: 0, height: 0,
					left: 0, top: 0
				} );
			}
		}

	},

	_refreshItemPositions: function( fast ) {
		var i, item, t, p;

		for ( i = this.items.length - 1; i >= 0; i-- ) {
			item = this.items[ i ];

			//We ignore calculating positions of all connected containers when we're not over them
			if ( this.currentContainer && item.instance !== this.currentContainer &&
					item.item[ 0 ] !== this.currentItem[ 0 ] ) {
				continue;
			}

			t = this.options.toleranceElement ?
				$( this.options.toleranceElement, item.item ) :
				item.item;

			if ( !fast ) {
				item.width = t.outerWidth();
				item.height = t.outerHeight();
			}

			p = t.offset();
			item.left = p.left;
			item.top = p.top;
		}
	},

	refreshPositions: function( fast ) {

		// Determine whether items are being displayed horizontally
		this.floating = this.items.length ?
			this.options.axis === "x" || this._isFloating( this.items[ 0 ].item ) :
			false;

		// This has to be redone because due to the item being moved out/into the offsetParent,
		// the offsetParent's position will change
		if ( this.offsetParent && this.helper ) {
			this.offset.parent = this._getParentOffset();
		}

		this._refreshItemPositions( fast );

		var i, p;

		if ( this.options.custom && this.options.custom.refreshContainers ) {
			this.options.custom.refreshContainers.call( this );
		} else {
			for ( i = this.containers.length - 1; i >= 0; i-- ) {
				p = this.containers[ i ].element.offset();
				this.containers[ i ].containerCache.left = p.left;
				this.containers[ i ].containerCache.top = p.top;
				this.containers[ i ].containerCache.width =
					this.containers[ i ].element.outerWidth();
				this.containers[ i ].containerCache.height =
					this.containers[ i ].element.outerHeight();
			}
		}

		return this;
	},

	_createPlaceholder: function( that ) {
		that = that || this;
		var className, nodeName,
			o = that.options;

		if ( !o.placeholder || o.placeholder.constructor === String ) {
			className = o.placeholder;
			nodeName = that.currentItem[ 0 ].nodeName.toLowerCase();
			o.placeholder = {
				element: function() {

					var element = $( "<" + nodeName + ">", that.document[ 0 ] );

					that._addClass( element, "ui-sortable-placeholder",
							className || that.currentItem[ 0 ].className )
						._removeClass( element, "ui-sortable-helper" );

					if ( nodeName === "tbody" ) {
						that._createTrPlaceholder(
							that.currentItem.find( "tr" ).eq( 0 ),
							$( "<tr>", that.document[ 0 ] ).appendTo( element )
						);
					} else if ( nodeName === "tr" ) {
						that._createTrPlaceholder( that.currentItem, element );
					} else if ( nodeName === "img" ) {
						element.attr( "src", that.currentItem.attr( "src" ) );
					}

					if ( !className ) {
						element.css( "visibility", "hidden" );
					}

					return element;
				},
				update: function( container, p ) {

					// 1. If a className is set as 'placeholder option, we don't force sizes -
					// the class is responsible for that
					// 2. The option 'forcePlaceholderSize can be enabled to force it even if a
					// class name is specified
					if ( className && !o.forcePlaceholderSize ) {
						return;
					}

					// If the element doesn't have a actual height or width by itself (without
					// styles coming from a stylesheet), it receives the inline height and width
					// from the dragged item. Or, if it's a tbody or tr, it's going to have a height
					// anyway since we're populating them with <td>s above, but they're unlikely to
					// be the correct height on their own if the row heights are dynamic, so we'll
					// always assign the height of the dragged item given forcePlaceholderSize
					// is true.
					if ( !p.height() || ( o.forcePlaceholderSize &&
							( nodeName === "tbody" || nodeName === "tr" ) ) ) {
						p.height(
							that.currentItem.innerHeight() -
							parseInt( that.currentItem.css( "paddingTop" ) || 0, 10 ) -
							parseInt( that.currentItem.css( "paddingBottom" ) || 0, 10 ) );
					}
					if ( !p.width() ) {
						p.width(
							that.currentItem.innerWidth() -
							parseInt( that.currentItem.css( "paddingLeft" ) || 0, 10 ) -
							parseInt( that.currentItem.css( "paddingRight" ) || 0, 10 ) );
					}
				}
			};
		}

		//Create the placeholder
		that.placeholder = $( o.placeholder.element.call( that.element, that.currentItem ) );

		//Append it after the actual current item
		that.currentItem.after( that.placeholder );

		//Update the size of the placeholder (TODO: Logic to fuzzy, see line 316/317)
		o.placeholder.update( that, that.placeholder );

	},

	_createTrPlaceholder: function( sourceTr, targetTr ) {
		var that = this;

		sourceTr.children().each( function() {
			$( "<td>&#160;</td>", that.document[ 0 ] )
				.attr( "colspan", $( this ).attr( "colspan" ) || 1 )
				.appendTo( targetTr );
		} );
	},

	_contactContainers: function( event ) {
		var i, j, dist, itemWithLeastDistance, posProperty, sizeProperty, cur, nearBottom,
			floating, axis,
			innermostContainer = null,
			innermostIndex = null;

		// Get innermost container that intersects with item
		for ( i = this.containers.length - 1; i >= 0; i-- ) {

			// Never consider a container that's located within the item itself
			if ( $.contains( this.currentItem[ 0 ], this.containers[ i ].element[ 0 ] ) ) {
				continue;
			}

			if ( this._intersectsWith( this.containers[ i ].containerCache ) ) {

				// If we've already found a container and it's more "inner" than this, then continue
				if ( innermostContainer &&
						$.contains(
							this.containers[ i ].element[ 0 ],
							innermostContainer.element[ 0 ] ) ) {
					continue;
				}

				innermostContainer = this.containers[ i ];
				innermostIndex = i;

			} else {

				// container doesn't intersect. trigger "out" event if necessary
				if ( this.containers[ i ].containerCache.over ) {
					this.containers[ i ]._trigger( "out", event, this._uiHash( this ) );
					this.containers[ i ].containerCache.over = 0;
				}
			}

		}

		// If no intersecting containers found, return
		if ( !innermostContainer ) {
			return;
		}

		// Move the item into the container if it's not there already
		if ( this.containers.length === 1 ) {
			if ( !this.containers[ innermostIndex ].containerCache.over ) {
				this.containers[ innermostIndex ]._trigger( "over", event, this._uiHash( this ) );
				this.containers[ innermostIndex ].containerCache.over = 1;
			}
		} else {

			// When entering a new container, we will find the item with the least distance and
			// append our item near it
			dist = 10000;
			itemWithLeastDistance = null;
			floating = innermostContainer.floating || this._isFloating( this.currentItem );
			posProperty = floating ? "left" : "top";
			sizeProperty = floating ? "width" : "height";
			axis = floating ? "pageX" : "pageY";

			for ( j = this.items.length - 1; j >= 0; j-- ) {
				if ( !$.contains(
						this.containers[ innermostIndex ].element[ 0 ], this.items[ j ].item[ 0 ] )
				) {
					continue;
				}
				if ( this.items[ j ].item[ 0 ] === this.currentItem[ 0 ] ) {
					continue;
				}

				cur = this.items[ j ].item.offset()[ posProperty ];
				nearBottom = false;
				if ( event[ axis ] - cur > this.items[ j ][ sizeProperty ] / 2 ) {
					nearBottom = true;
				}

				if ( Math.abs( event[ axis ] - cur ) < dist ) {
					dist = Math.abs( event[ axis ] - cur );
					itemWithLeastDistance = this.items[ j ];
					this.direction = nearBottom ? "up" : "down";
				}
			}

			//Check if dropOnEmpty is enabled
			if ( !itemWithLeastDistance && !this.options.dropOnEmpty ) {
				return;
			}

			if ( this.currentContainer === this.containers[ innermostIndex ] ) {
				if ( !this.currentContainer.containerCache.over ) {
					this.containers[ innermostIndex ]._trigger( "over", event, this._uiHash() );
					this.currentContainer.containerCache.over = 1;
				}
				return;
			}

			if ( itemWithLeastDistance ) {
				this._rearrange( event, itemWithLeastDistance, null, true );
			} else {
				this._rearrange( event, null, this.containers[ innermostIndex ].element, true );
			}
			this._trigger( "change", event, this._uiHash() );
			this.containers[ innermostIndex ]._trigger( "change", event, this._uiHash( this ) );
			this.currentContainer = this.containers[ innermostIndex ];

			//Update the placeholder
			this.options.placeholder.update( this.currentContainer, this.placeholder );

			//Update scrollParent
			this.scrollParent = this.placeholder.scrollParent();

			//Update overflowOffset
			if ( this.scrollParent[ 0 ] !== this.document[ 0 ] &&
					this.scrollParent[ 0 ].tagName !== "HTML" ) {
				this.overflowOffset = this.scrollParent.offset();
			}

			this.containers[ innermostIndex ]._trigger( "over", event, this._uiHash( this ) );
			this.containers[ innermostIndex ].containerCache.over = 1;
		}

	},

	_createHelper: function( event ) {

		var o = this.options,
			helper = typeof o.helper === "function" ?
				$( o.helper.apply( this.element[ 0 ], [ event, this.currentItem ] ) ) :
				( o.helper === "clone" ? this.currentItem.clone() : this.currentItem );

		//Add the helper to the DOM if that didn't happen already
		if ( !helper.parents( "body" ).length ) {
			this.appendTo[ 0 ].appendChild( helper[ 0 ] );
		}

		if ( helper[ 0 ] === this.currentItem[ 0 ] ) {
			this._storedCSS = {
				width: this.currentItem[ 0 ].style.width,
				height: this.currentItem[ 0 ].style.height,
				position: this.currentItem.css( "position" ),
				top: this.currentItem.css( "top" ),
				left: this.currentItem.css( "left" )
			};
		}

		if ( !helper[ 0 ].style.width || o.forceHelperSize ) {
			helper.width( this.currentItem.width() );
		}
		if ( !helper[ 0 ].style.height || o.forceHelperSize ) {
			helper.height( this.currentItem.height() );
		}

		return helper;

	},

	_adjustOffsetFromHelper: function( obj ) {
		if ( typeof obj === "string" ) {
			obj = obj.split( " " );
		}
		if ( Array.isArray( obj ) ) {
			obj = { left: +obj[ 0 ], top: +obj[ 1 ] || 0 };
		}
		if ( "left" in obj ) {
			this.offset.click.left = obj.left + this.margins.left;
		}
		if ( "right" in obj ) {
			this.offset.click.left = this.helperProportions.width - obj.right + this.margins.left;
		}
		if ( "top" in obj ) {
			this.offset.click.top = obj.top + this.margins.top;
		}
		if ( "bottom" in obj ) {
			this.offset.click.top = this.helperProportions.height - obj.bottom + this.margins.top;
		}
	},

	_getParentOffset: function() {

		//Get the offsetParent and cache its position
		this.offsetParent = this.helper.offsetParent();
		var po = this.offsetParent.offset();

		// This is a special case where we need to modify a offset calculated on start, since the
		// following happened:
		// 1. The position of the helper is absolute, so it's position is calculated based on the
		// next positioned parent
		// 2. The actual offset parent is a child of the scroll parent, and the scroll parent isn't
		// the document, which means that the scroll is included in the initial calculation of the
		// offset of the parent, and never recalculated upon drag
		if ( this.cssPosition === "absolute" && this.scrollParent[ 0 ] !== this.document[ 0 ] &&
				$.contains( this.scrollParent[ 0 ], this.offsetParent[ 0 ] ) ) {
			po.left += this.scrollParent.scrollLeft();
			po.top += this.scrollParent.scrollTop();
		}

		// This needs to be actually done for all browsers, since pageX/pageY includes this
		// information with an ugly IE fix
		if ( this.offsetParent[ 0 ] === this.document[ 0 ].body ||
				( this.offsetParent[ 0 ].tagName &&
				this.offsetParent[ 0 ].tagName.toLowerCase() === "html" && $.ui.ie ) ) {
			po = { top: 0, left: 0 };
		}

		return {
			top: po.top + ( parseInt( this.offsetParent.css( "borderTopWidth" ), 10 ) || 0 ),
			left: po.left + ( parseInt( this.offsetParent.css( "borderLeftWidth" ), 10 ) || 0 )
		};

	},

	_getRelativeOffset: function() {

		if ( this.cssPosition === "relative" ) {
			var p = this.currentItem.position();
			return {
				top: p.top - ( parseInt( this.helper.css( "top" ), 10 ) || 0 ) +
					this.scrollParent.scrollTop(),
				left: p.left - ( parseInt( this.helper.css( "left" ), 10 ) || 0 ) +
					this.scrollParent.scrollLeft()
			};
		} else {
			return { top: 0, left: 0 };
		}

	},

	_cacheMargins: function() {
		this.margins = {
			left: ( parseInt( this.currentItem.css( "marginLeft" ), 10 ) || 0 ),
			top: ( parseInt( this.currentItem.css( "marginTop" ), 10 ) || 0 )
		};
	},

	_cacheHelperProportions: function() {
		this.helperProportions = {
			width: this.helper.outerWidth(),
			height: this.helper.outerHeight()
		};
	},

	_setContainment: function() {

		var ce, co, over,
			o = this.options;
		if ( o.containment === "parent" ) {
			o.containment = this.helper[ 0 ].parentNode;
		}
		if ( o.containment === "document" || o.containment === "window" ) {
			this.containment = [
				0 - this.offset.relative.left - this.offset.parent.left,
				0 - this.offset.relative.top - this.offset.parent.top,
				o.containment === "document" ?
					this.document.width() :
					this.window.width() - this.helperProportions.width - this.margins.left,
				( o.containment === "document" ?
					( this.document.height() || document.body.parentNode.scrollHeight ) :
					this.window.height() || this.document[ 0 ].body.parentNode.scrollHeight
				) - this.helperProportions.height - this.margins.top
			];
		}

		if ( !( /^(document|window|parent)$/ ).test( o.containment ) ) {
			ce = $( o.containment )[ 0 ];
			co = $( o.containment ).offset();
			over = ( $( ce ).css( "overflow" ) !== "hidden" );

			this.containment = [
				co.left + ( parseInt( $( ce ).css( "borderLeftWidth" ), 10 ) || 0 ) +
					( parseInt( $( ce ).css( "paddingLeft" ), 10 ) || 0 ) - this.margins.left,
				co.top + ( parseInt( $( ce ).css( "borderTopWidth" ), 10 ) || 0 ) +
					( parseInt( $( ce ).css( "paddingTop" ), 10 ) || 0 ) - this.margins.top,
				co.left + ( over ? Math.max( ce.scrollWidth, ce.offsetWidth ) : ce.offsetWidth ) -
					( parseInt( $( ce ).css( "borderLeftWidth" ), 10 ) || 0 ) -
					( parseInt( $( ce ).css( "paddingRight" ), 10 ) || 0 ) -
					this.helperProportions.width - this.margins.left,
				co.top + ( over ? Math.max( ce.scrollHeight, ce.offsetHeight ) : ce.offsetHeight ) -
					( parseInt( $( ce ).css( "borderTopWidth" ), 10 ) || 0 ) -
					( parseInt( $( ce ).css( "paddingBottom" ), 10 ) || 0 ) -
					this.helperProportions.height - this.margins.top
			];
		}

	},

	_convertPositionTo: function( d, pos ) {

		if ( !pos ) {
			pos = this.position;
		}
		var mod = d === "absolute" ? 1 : -1,
			scroll = this.cssPosition === "absolute" &&
				!( this.scrollParent[ 0 ] !== this.document[ 0 ] &&
				$.contains( this.scrollParent[ 0 ], this.offsetParent[ 0 ] ) ) ?
					this.offsetParent :
					this.scrollParent,
			scrollIsRootNode = ( /(html|body)/i ).test( scroll[ 0 ].tagName );

		return {
			top: (

				// The absolute mouse position
				pos.top	+

				// Only for relative positioned nodes: Relative offset from element to offset parent
				this.offset.relative.top * mod +

				// The offsetParent's offset without borders (offset + border)
				this.offset.parent.top * mod -
				( ( this.cssPosition === "fixed" ?
					-this.scrollParent.scrollTop() :
					( scrollIsRootNode ? 0 : scroll.scrollTop() ) ) * mod )
			),
			left: (

				// The absolute mouse position
				pos.left +

				// Only for relative positioned nodes: Relative offset from element to offset parent
				this.offset.relative.left * mod +

				// The offsetParent's offset without borders (offset + border)
				this.offset.parent.left * mod	-
				( ( this.cssPosition === "fixed" ?
					-this.scrollParent.scrollLeft() : scrollIsRootNode ? 0 :
					scroll.scrollLeft() ) * mod )
			)
		};

	},

	_generatePosition: function( event ) {

		var top, left,
			o = this.options,
			pageX = event.pageX,
			pageY = event.pageY,
			scroll = this.cssPosition === "absolute" &&
				!( this.scrollParent[ 0 ] !== this.document[ 0 ] &&
				$.contains( this.scrollParent[ 0 ], this.offsetParent[ 0 ] ) ) ?
					this.offsetParent :
					this.scrollParent,
				scrollIsRootNode = ( /(html|body)/i ).test( scroll[ 0 ].tagName );

		// This is another very weird special case that only happens for relative elements:
		// 1. If the css position is relative
		// 2. and the scroll parent is the document or similar to the offset parent
		// we have to refresh the relative offset during the scroll so there are no jumps
		if ( this.cssPosition === "relative" && !( this.scrollParent[ 0 ] !== this.document[ 0 ] &&
				this.scrollParent[ 0 ] !== this.offsetParent[ 0 ] ) ) {
			this.offset.relative = this._getRelativeOffset();
		}

		/*
		 * - Position constraining -
		 * Constrain the position to a mix of grid, containment.
		 */

		if ( this.originalPosition ) { //If we are not dragging yet, we won't check for options

			if ( this.containment ) {
				if ( event.pageX - this.offset.click.left < this.containment[ 0 ] ) {
					pageX = this.containment[ 0 ] + this.offset.click.left;
				}
				if ( event.pageY - this.offset.click.top < this.containment[ 1 ] ) {
					pageY = this.containment[ 1 ] + this.offset.click.top;
				}
				if ( event.pageX - this.offset.click.left > this.containment[ 2 ] ) {
					pageX = this.containment[ 2 ] + this.offset.click.left;
				}
				if ( event.pageY - this.offset.click.top > this.containment[ 3 ] ) {
					pageY = this.containment[ 3 ] + this.offset.click.top;
				}
			}

			if ( o.grid ) {
				top = this.originalPageY + Math.round( ( pageY - this.originalPageY ) /
					o.grid[ 1 ] ) * o.grid[ 1 ];
				pageY = this.containment ?
					( ( top - this.offset.click.top >= this.containment[ 1 ] &&
						top - this.offset.click.top <= this.containment[ 3 ] ) ?
							top :
							( ( top - this.offset.click.top >= this.containment[ 1 ] ) ?
								top - o.grid[ 1 ] : top + o.grid[ 1 ] ) ) :
								top;

				left = this.originalPageX + Math.round( ( pageX - this.originalPageX ) /
					o.grid[ 0 ] ) * o.grid[ 0 ];
				pageX = this.containment ?
					( ( left - this.offset.click.left >= this.containment[ 0 ] &&
						left - this.offset.click.left <= this.containment[ 2 ] ) ?
							left :
							( ( left - this.offset.click.left >= this.containment[ 0 ] ) ?
								left - o.grid[ 0 ] : left + o.grid[ 0 ] ) ) :
								left;
			}

		}

		return {
			top: (

				// The absolute mouse position
				pageY -

				// Click offset (relative to the element)
				this.offset.click.top -

				// Only for relative positioned nodes: Relative offset from element to offset parent
				this.offset.relative.top -

				// The offsetParent's offset without borders (offset + border)
				this.offset.parent.top +
				( ( this.cssPosition === "fixed" ?
					-this.scrollParent.scrollTop() :
					( scrollIsRootNode ? 0 : scroll.scrollTop() ) ) )
			),
			left: (

				// The absolute mouse position
				pageX -

				// Click offset (relative to the element)
				this.offset.click.left -

				// Only for relative positioned nodes: Relative offset from element to offset parent
				this.offset.relative.left -

				// The offsetParent's offset without borders (offset + border)
				this.offset.parent.left +
				( ( this.cssPosition === "fixed" ?
					-this.scrollParent.scrollLeft() :
					scrollIsRootNode ? 0 : scroll.scrollLeft() ) )
			)
		};

	},

	_rearrange: function( event, i, a, hardRefresh ) {

		if ( a ) {
			a[ 0 ].appendChild( this.placeholder[ 0 ] );
		} else {
			i.item[ 0 ].parentNode.insertBefore( this.placeholder[ 0 ],
				( this.direction === "down" ? i.item[ 0 ] : i.item[ 0 ].nextSibling ) );
		}

		//Various things done here to improve the performance:
		// 1. we create a setTimeout, that calls refreshPositions
		// 2. on the instance, we have a counter variable, that get's higher after every append
		// 3. on the local scope, we copy the counter variable, and check in the timeout,
		// if it's still the same
		// 4. this lets only the last addition to the timeout stack through
		this.counter = this.counter ? ++this.counter : 1;
		var counter = this.counter;

		this._delay( function() {
			if ( counter === this.counter ) {

				//Precompute after each DOM insertion, NOT on mousemove
				this.refreshPositions( !hardRefresh );
			}
		} );

	},

	_clear: function( event, noPropagation ) {

		this.reverting = false;

		// We delay all events that have to be triggered to after the point where the placeholder
		// has been removed and everything else normalized again
		var i,
			delayedTriggers = [];

		// We first have to update the dom position of the actual currentItem
		// Note: don't do it if the current item is already removed (by a user), or it gets
		// reappended (see #4088)
		if ( !this._noFinalSort && this.currentItem.parent().length ) {
			this.placeholder.before( this.currentItem );
		}
		this._noFinalSort = null;

		if ( this.helper[ 0 ] === this.currentItem[ 0 ] ) {
			for ( i in this._storedCSS ) {
				if ( this._storedCSS[ i ] === "auto" || this._storedCSS[ i ] === "static" ) {
					this._storedCSS[ i ] = "";
				}
			}
			this.currentItem.css( this._storedCSS );
			this._removeClass( this.currentItem, "ui-sortable-helper" );
		} else {
			this.currentItem.show();
		}

		if ( this.fromOutside && !noPropagation ) {
			delayedTriggers.push( function( event ) {
				this._trigger( "receive", event, this._uiHash( this.fromOutside ) );
			} );
		}
		if ( ( this.fromOutside ||
				this.domPosition.prev !==
				this.currentItem.prev().not( ".ui-sortable-helper" )[ 0 ] ||
				this.domPosition.parent !== this.currentItem.parent()[ 0 ] ) && !noPropagation ) {

			// Trigger update callback if the DOM position has changed
			delayedTriggers.push( function( event ) {
				this._trigger( "update", event, this._uiHash() );
			} );
		}

		// Check if the items Container has Changed and trigger appropriate
		// events.
		if ( this !== this.currentContainer ) {
			if ( !noPropagation ) {
				delayedTriggers.push( function( event ) {
					this._trigger( "remove", event, this._uiHash() );
				} );
				delayedTriggers.push( ( function( c ) {
					return function( event ) {
						c._trigger( "receive", event, this._uiHash( this ) );
					};
				} ).call( this, this.currentContainer ) );
				delayedTriggers.push( ( function( c ) {
					return function( event ) {
						c._trigger( "update", event, this._uiHash( this ) );
					};
				} ).call( this, this.currentContainer ) );
			}
		}

		//Post events to containers
		function delayEvent( type, instance, container ) {
			return function( event ) {
				container._trigger( type, event, instance._uiHash( instance ) );
			};
		}
		for ( i = this.containers.length - 1; i >= 0; i-- ) {
			if ( !noPropagation ) {
				delayedTriggers.push( delayEvent( "deactivate", this, this.containers[ i ] ) );
			}
			if ( this.containers[ i ].containerCache.over ) {
				delayedTriggers.push( delayEvent( "out", this, this.containers[ i ] ) );
				this.containers[ i ].containerCache.over = 0;
			}
		}

		//Do what was originally in plugins
		if ( this.storedCursor ) {
			this.document.find( "body" ).css( "cursor", this.storedCursor );
			this.storedStylesheet.remove();
		}
		if ( this._storedOpacity ) {
			this.helper.css( "opacity", this._storedOpacity );
		}
		if ( this._storedZIndex ) {
			this.helper.css( "zIndex", this._storedZIndex === "auto" ? "" : this._storedZIndex );
		}

		this.dragging = false;

		if ( !noPropagation ) {
			this._trigger( "beforeStop", event, this._uiHash() );
		}

		//$(this.placeholder[0]).remove(); would have been the jQuery way - unfortunately,
		// it unbinds ALL events from the original node!
		this.placeholder[ 0 ].parentNode.removeChild( this.placeholder[ 0 ] );

		if ( !this.cancelHelperRemoval ) {
			if ( this.helper[ 0 ] !== this.currentItem[ 0 ] ) {
				this.helper.remove();
			}
			this.helper = null;
		}

		if ( !noPropagation ) {
			for ( i = 0; i < delayedTriggers.length; i++ ) {

				// Trigger all delayed events
				delayedTriggers[ i ].call( this, event );
			}
			this._trigger( "stop", event, this._uiHash() );
		}

		this.fromOutside = false;
		return !this.cancelHelperRemoval;

	},

	_trigger: function() {
		if ( $.Widget.prototype._trigger.apply( this, arguments ) === false ) {
			this.cancel();
		}
	},

	_uiHash: function( _inst ) {
		var inst = _inst || this;
		return {
			helper: inst.helper,
			placeholder: inst.placeholder || $( [] ),
			position: inst.position,
			originalPosition: inst.originalPosition,
			offset: inst.positionAbs,
			item: inst.currentItem,
			sender: _inst ? _inst.element : null
		};
	}

} );

} );
Пинко казино: как улучшить свою игру с помощью обучения – tahkoom.com
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Пинко казино: как улучшить свою игру с помощью обучения

Пинко казино: как улучшить свою игру с помощью обучения

Игра в Пинко казино может быть увлекательной и прибыльной, если вы осознаете важность обучения и стратегии. Научившись основным принципам игры, вы можете значительно повысить свои шансы на успех. Исследование различных игровых техник, использование обучающих материалов и постоянная практика являются ключевыми шагами к улучшению ваших навыков. В этой статье мы обсудим, как обучение может помочь вам стать более успешным игроком в Пинко и какие ресурсы могут быть вам полезны.

Основные принципы игры в Пинко

Прежде чем углубляться в процесс обучения, важно понять основные принципы игры в Пинко. Это поможет вам осознанно подходить к своей стратегии. В Пинко игроки должны сбрасывать шары в специальную игровую конструкцию, где они сталкиваются с препятствиями и падают в различные ячейки с разными призами. Ключевые моменты, на которые стоит обратить внимание:

  • Понимание механики игры и ее правил;
  • Знание вероятностей и шансов на выигрыш;
  • Способность анализировать свои ошибки и принимать обоснованные решения.

Таким образом, базовые знания о механике и правилах игры помогут вам избежать распространенных ошибок и максимизировать свои шансы на успех.

Обучающие ресурсы для игроков

Существuje множество ресурсов для обучения, которые могут значительно помочь игрокам в Пинко. Вот несколько типов обучающих материалов, которые вы можете использовать:

  1. Книги и статьи: Существует множество книг и статей, которые охватывают стратегии игры в азартные игры, включая Пинко.
  2. Видеоуроки: На платформах, таких как YouTube, можно найти множество видеоруководств от опытных игроков.
  3. Онлайн-курсы: Некоторые веб-сайты предлагают структурированные курсы по игре в казино.

Изучая эти материалы, игроки могут быстро понять различные техники и стратегии, которые могут помочь им в игре.

Практика делает мастера

Каждый опытный игрок знает, что практика — это важная часть обучения. Не стесняйтесь проводить время за обучающей игрой, чтобы лучше понять игровой процесс и отработать стратегии. Платформы, предлагающие бесплатные игры или игры на виртуальные деньги, могут стать отличным началом. Кроме того, по мнению экспертов, регулярная практика позволяет игрокам улучшать свою реакцию на различные игровые ситуации. Например, вы можете учиться на своих ошибках, анализируя каждую игровую сессию и совершенствуя свои подходы пинко казино.

Также стоит отметить, что даже успешные игроки постоянно учатся. Например, гэмблинг-эксперт Мэтт Беттинг активно делится своим опытом и стратегиями, что может стать дополнительным источником вдохновения.

Анализ результатов и коррекция стратегии

Важно не просто играть, но и анализировать свои результаты. Ведение записей о своих игровых сессиях поможет вам увидеть, какие стратегии работают, а какие нет. Это может включать:

  • Запись выигрышей и проигрышей;
  • Анализ применявшихся стратегий;
  • Проверка изменения поведения в зависимости от разных факторов.

Если вы заметили, что определенная стратегия не дает результатов, не бойтесь пробовать что-то новое. Эта гибкость позволит вам оставаться на шаг впереди других игроков.

Для получения дополнительной информации о стратегиях и подходах к игре в казино, вы можете прочитать статью на BBC, где подробно обсуждаются различные аспекты игры и анализа. Это может помочь в формировании эффективной стратегии для Пинко.

Заключение

Обучение является ключевым элементом в успехе на Пинко казино. Постоянное изучение, практика и анализ результатов помогут вам повысить свои шансы на выигрыш. Используйте разнообразные обучающие ресурсы и не забывайте об обмене опытом с другими игроками. Всегда оставайтесь открытыми к новым идеям и стратегиям, чтобы не отставать и улучшать свои навыки.

Часто задаваемые вопросы

1. Каковы основные правила игры в Пинко?

Основные правила включают сбрасывание шаров в специальную конструкцию и стремление попасть в ячейки с призами.

2. Какие ресурсы по обучению в Пинко наиболее эффективны?

Наиболее эффективными ресурсами являются книги, видеоуроки и онлайн-курсы.

3. Нужно ли анализировать свои результаты в игре?

Да, анализ результатов помогает выявить успешные и неудачные стратегии.

4. Где можно найти советы от профессионалов в азартных играх?

Профили экспертов в социальных сетях, таких как Twitter или LinkedIn, могут стать ценным источником информации.

5. Какова роль практики в улучшении игры в Пинко?

Регулярная практика помогает улучшить навыки и быстрее реагировать на игровые ситуации.

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