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/home/tahkoom/public_html/wp-includes/js/tinymce/plugins/compat3x/plugin.js
/**
 * plugin.js
 *
 * Released under LGPL License.
 * Copyright (c) 1999-2017 Ephox Corp. All rights reserved
 *
 * License: http://www.tinymce.com/license
 * Contributing: http://www.tinymce.com/contributing
 */

/*global tinymce:true, console:true */
/*eslint no-console:0, new-cap:0 */

/**
 * This plugin adds missing events form the 4.x API back. Not every event is
 * properly supported but most things should work.
 *
 * Unsupported things:
 *  - No editor.onEvent
 *  - Can't cancel execCommands with beforeExecCommand
 */
(function (tinymce) {
  var reported;

  function noop() {
  }

  function log(apiCall) {
    if (!reported && window && window.console) {
      reported = true;
      console.log("Deprecated TinyMCE API call: " + apiCall);
    }
  }

  function Dispatcher(target, newEventName, argsMap, defaultScope) {
    target = target || this;
    var cbs = [];

    if (!newEventName) {
      this.add = this.addToTop = this.remove = this.dispatch = noop;
      return;
    }

    this.add = function (callback, scope, prepend) {
      log('<target>.on' + newEventName + ".add(..)");

      // Convert callback({arg1:x, arg2:x}) -> callback(arg1, arg2)
      function patchedEventCallback(e) {
        var callbackArgs = [];

        if (typeof argsMap == "string") {
          argsMap = argsMap.split(" ");
        }

        if (argsMap && typeof argsMap !== "function") {
          for (var i = 0; i < argsMap.length; i++) {
            callbackArgs.push(e[argsMap[i]]);
          }
        }

        if (typeof argsMap == "function") {
          callbackArgs = argsMap(newEventName, e, target);
          if (!callbackArgs) {
            return;
          }
        }

        if (!argsMap) {
          callbackArgs = [e];
        }

        callbackArgs.unshift(defaultScope || target);

        if (callback.apply(scope || defaultScope || target, callbackArgs) === false) {
          e.stopImmediatePropagation();
        }
      }

      target.on(newEventName, patchedEventCallback, prepend);

      var handlers = {
        original: callback,
        patched: patchedEventCallback
      };

      cbs.push(handlers);
      return patchedEventCallback;
    };

    this.addToTop = function (callback, scope) {
      this.add(callback, scope, true);
    };

    this.remove = function (callback) {
      cbs.forEach(function (item, i) {
        if (item.original === callback) {
          cbs.splice(i, 1);
          return target.off(newEventName, item.patched);
        }
      });

      return target.off(newEventName, callback);
    };

    this.dispatch = function () {
      target.fire(newEventName);
      return true;
    };
  }

  tinymce.util.Dispatcher = Dispatcher;
  tinymce.onBeforeUnload = new Dispatcher(tinymce, "BeforeUnload");
  tinymce.onAddEditor = new Dispatcher(tinymce, "AddEditor", "editor");
  tinymce.onRemoveEditor = new Dispatcher(tinymce, "RemoveEditor", "editor");

  tinymce.util.Cookie = {
    get: noop, getHash: noop, remove: noop, set: noop, setHash: noop
  };

  function patchEditor(editor) {

    function translate(str) {
      var prefix = editor.settings.language || "en";
      var prefixedStr = [prefix, str].join('.');
      var translatedStr = tinymce.i18n.translate(prefixedStr);

      return prefixedStr !== translatedStr ? translatedStr : tinymce.i18n.translate(str);
    }

    function patchEditorEvents(oldEventNames, argsMap) {
      tinymce.each(oldEventNames.split(" "), function (oldName) {
        editor["on" + oldName] = new Dispatcher(editor, oldName, argsMap);
      });
    }

    function convertUndoEventArgs(type, event, target) {
      return [
        event.level,
        target
      ];
    }

    function filterSelectionEvents(needsSelection) {
      return function (type, e) {
        if ((!e.selection && !needsSelection) || e.selection == needsSelection) {
          return [e];
        }
      };
    }

    if (editor.controlManager) {
      return;
    }

    function cmNoop() {
      var obj = {}, methods = 'add addMenu addSeparator collapse createMenu destroy displayColor expand focus ' +
        'getLength hasMenus hideMenu isActive isCollapsed isDisabled isRendered isSelected mark ' +
        'postRender remove removeAll renderHTML renderMenu renderNode renderTo select selectByIndex ' +
        'setActive setAriaProperty setColor setDisabled setSelected setState showMenu update';

      log('editor.controlManager.*');

      function _noop() {
        return cmNoop();
      }

      tinymce.each(methods.split(' '), function (method) {
        obj[method] = _noop;
      });

      return obj;
    }

    editor.controlManager = {
      buttons: {},

      setDisabled: function (name, state) {
        log("controlManager.setDisabled(..)");

        if (this.buttons[name]) {
          this.buttons[name].disabled(state);
        }
      },

      setActive: function (name, state) {
        log("controlManager.setActive(..)");

        if (this.buttons[name]) {
          this.buttons[name].active(state);
        }
      },

      onAdd: new Dispatcher(),
      onPostRender: new Dispatcher(),

      add: function (obj) {
        return obj;
      },
      createButton: cmNoop,
      createColorSplitButton: cmNoop,
      createControl: cmNoop,
      createDropMenu: cmNoop,
      createListBox: cmNoop,
      createMenuButton: cmNoop,
      createSeparator: cmNoop,
      createSplitButton: cmNoop,
      createToolbar: cmNoop,
      createToolbarGroup: cmNoop,
      destroy: noop,
      get: noop,
      setControlType: cmNoop
    };

    patchEditorEvents("PreInit BeforeRenderUI PostRender Load Init Remove Activate Deactivate", "editor");
    patchEditorEvents("Click MouseUp MouseDown DblClick KeyDown KeyUp KeyPress ContextMenu Paste Submit Reset");
    patchEditorEvents("BeforeExecCommand ExecCommand", "command ui value args"); // args.terminate not supported
    patchEditorEvents("PreProcess PostProcess LoadContent SaveContent Change");
    patchEditorEvents("BeforeSetContent BeforeGetContent SetContent GetContent", filterSelectionEvents(false));
    patchEditorEvents("SetProgressState", "state time");
    patchEditorEvents("VisualAid", "element hasVisual");
    patchEditorEvents("Undo Redo", convertUndoEventArgs);

    patchEditorEvents("NodeChange", function (type, e) {
      return [
        editor.controlManager,
        e.element,
        editor.selection.isCollapsed(),
        e
      ];
    });

    var originalAddButton = editor.addButton;
    editor.addButton = function (name, settings) {
      var originalOnPostRender;

      function patchedPostRender() {
        editor.controlManager.buttons[name] = this;

        if (originalOnPostRender) {
          return originalOnPostRender.apply(this, arguments);
        }
      }

      for (var key in settings) {
        if (key.toLowerCase() === "onpostrender") {
          originalOnPostRender = settings[key];
          settings.onPostRender = patchedPostRender;
        }
      }

      if (!originalOnPostRender) {
        settings.onPostRender = patchedPostRender;
      }

      if (settings.title) {
        settings.title = translate(settings.title);
      }

      return originalAddButton.call(this, name, settings);
    };

    editor.on('init', function () {
      var undoManager = editor.undoManager, selection = editor.selection;

      undoManager.onUndo = new Dispatcher(editor, "Undo", convertUndoEventArgs, null, undoManager);
      undoManager.onRedo = new Dispatcher(editor, "Redo", convertUndoEventArgs, null, undoManager);
      undoManager.onBeforeAdd = new Dispatcher(editor, "BeforeAddUndo", null, undoManager);
      undoManager.onAdd = new Dispatcher(editor, "AddUndo", null, undoManager);

      selection.onBeforeGetContent = new Dispatcher(editor, "BeforeGetContent", filterSelectionEvents(true), selection);
      selection.onGetContent = new Dispatcher(editor, "GetContent", filterSelectionEvents(true), selection);
      selection.onBeforeSetContent = new Dispatcher(editor, "BeforeSetContent", filterSelectionEvents(true), selection);
      selection.onSetContent = new Dispatcher(editor, "SetContent", filterSelectionEvents(true), selection);
    });

    editor.on('BeforeRenderUI', function () {
      var windowManager = editor.windowManager;

      windowManager.onOpen = new Dispatcher();
      windowManager.onClose = new Dispatcher();
      windowManager.createInstance = function (className, a, b, c, d, e) {
        log("windowManager.createInstance(..)");

        var constr = tinymce.resolve(className);
        return new constr(a, b, c, d, e);
      };
    });
  }

  tinymce.on('SetupEditor', function (e) {
    patchEditor(e.editor);
  });

  tinymce.PluginManager.add("compat3x", patchEditor);

  tinymce.addI18n = function (prefix, o) {
    var I18n = tinymce.util.I18n, each = tinymce.each;

    if (typeof prefix == "string" && prefix.indexOf('.') === -1) {
      I18n.add(prefix, o);
      return;
    }

    if (!tinymce.is(prefix, 'string')) {
      each(prefix, function (o, lc) {
        each(o, function (o, g) {
          each(o, function (o, k) {
            if (g === 'common') {
              I18n.data[lc + '.' + k] = o;
            } else {
              I18n.data[lc + '.' + g + '.' + k] = o;
            }
          });
        });
      });
    } else {
      each(o, function (o, k) {
        I18n.data[prefix + '.' + k] = o;
      });
    }
  };
})(tinymce);
“ألعاب الواقع الافتراضي: رحلة إلى عوالم تفاعلية غامرة” – tahkoom.com
ميديا

“ألعاب الواقع الافتراضي: رحلة إلى عوالم تفاعلية غامرة”

في هذا التقرير المصور، نأخذك في جولة بصرية داخل عالم ألعاب الواقع الافتراضي (VR)، حيث تندمج التكنولوجيا مع الترفيه لخلق تجارب لا مثيل لها. من خلال نظارات الواقع الافتراضي المتطورة، يمكن للاعبين التفاعل مع بيئات ثلاثية الأبعاد، مما يتيح لهم الانغماس الكامل في الألعاب. سنستعرض أبرز الألعاب المتاحة، مثل “Beat Saber” و”Half-Life: Alyx”، التي تقدم تجارب تفاعلية مبتكرة. كما نسلط الضوء على التحديات التي تواجه هذه التقنية، مثل التكلفة المرتفعة ومشاكل الراحة أثناء الاستخدام الطويل. انضم إلينا لاكتشاف كيف يُعيد الواقع الافتراضي تعريف مفهوم اللعب ويشكل مستقبل صناعة الألعاب.

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