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/home/tahkoom/public_html/wp-includes/js/jquery/ui/selectable.js
/*!
* jQuery UI Selectable 1.13.3
* https://jqueryui.com
*
* Copyright OpenJS Foundation and other contributors
* Released under the MIT license.
* https://jquery.org/license
*/
//>>label: Selectable
//>>group: Interactions
//>>description: Allows groups of elements to be selected with the mouse.
//>>docs: https://api.jqueryui.com/selectable/
//>>demos: https://jqueryui.com/selectable/
//>>css.structure: ../../themes/base/selectable.css
( function( factory ) {
"use strict";
if ( typeof define === "function" && define.amd ) {
// AMD. Register as an anonymous module.
define( [
"jquery",
"./mouse",
"../version",
"../widget"
], factory );
} else {
// Browser globals
factory( jQuery );
}
} )( function( $ ) {
"use strict";
return $.widget( "ui.selectable", $.ui.mouse, {
version: "1.13.3",
options: {
appendTo: "body",
autoRefresh: true,
distance: 0,
filter: "*",
tolerance: "touch",
// Callbacks
selected: null,
selecting: null,
start: null,
stop: null,
unselected: null,
unselecting: null
},
_create: function() {
var that = this;
this._addClass( "ui-selectable" );
this.dragged = false;
// Cache selectee children based on filter
this.refresh = function() {
that.elementPos = $( that.element[ 0 ] ).offset();
that.selectees = $( that.options.filter, that.element[ 0 ] );
that._addClass( that.selectees, "ui-selectee" );
that.selectees.each( function() {
var $this = $( this ),
selecteeOffset = $this.offset(),
pos = {
left: selecteeOffset.left - that.elementPos.left,
top: selecteeOffset.top - that.elementPos.top
};
$.data( this, "selectable-item", {
element: this,
$element: $this,
left: pos.left,
top: pos.top,
right: pos.left + $this.outerWidth(),
bottom: pos.top + $this.outerHeight(),
startselected: false,
selected: $this.hasClass( "ui-selected" ),
selecting: $this.hasClass( "ui-selecting" ),
unselecting: $this.hasClass( "ui-unselecting" )
} );
} );
};
this.refresh();
this._mouseInit();
this.helper = $( "<div>" );
this._addClass( this.helper, "ui-selectable-helper" );
},
_destroy: function() {
this.selectees.removeData( "selectable-item" );
this._mouseDestroy();
},
_mouseStart: function( event ) {
var that = this,
options = this.options;
this.opos = [ event.pageX, event.pageY ];
this.elementPos = $( this.element[ 0 ] ).offset();
if ( this.options.disabled ) {
return;
}
this.selectees = $( options.filter, this.element[ 0 ] );
this._trigger( "start", event );
$( options.appendTo ).append( this.helper );
// position helper (lasso)
this.helper.css( {
"left": event.pageX,
"top": event.pageY,
"width": 0,
"height": 0
} );
if ( options.autoRefresh ) {
this.refresh();
}
this.selectees.filter( ".ui-selected" ).each( function() {
var selectee = $.data( this, "selectable-item" );
selectee.startselected = true;
if ( !event.metaKey && !event.ctrlKey ) {
that._removeClass( selectee.$element, "ui-selected" );
selectee.selected = false;
that._addClass( selectee.$element, "ui-unselecting" );
selectee.unselecting = true;
// selectable UNSELECTING callback
that._trigger( "unselecting", event, {
unselecting: selectee.element
} );
}
} );
$( event.target ).parents().addBack().each( function() {
var doSelect,
selectee = $.data( this, "selectable-item" );
if ( selectee ) {
doSelect = ( !event.metaKey && !event.ctrlKey ) ||
!selectee.$element.hasClass( "ui-selected" );
that._removeClass( selectee.$element, doSelect ? "ui-unselecting" : "ui-selected" )
._addClass( selectee.$element, doSelect ? "ui-selecting" : "ui-unselecting" );
selectee.unselecting = !doSelect;
selectee.selecting = doSelect;
selectee.selected = doSelect;
// selectable (UN)SELECTING callback
if ( doSelect ) {
that._trigger( "selecting", event, {
selecting: selectee.element
} );
} else {
that._trigger( "unselecting", event, {
unselecting: selectee.element
} );
}
return false;
}
} );
},
_mouseDrag: function( event ) {
this.dragged = true;
if ( this.options.disabled ) {
return;
}
var tmp,
that = this,
options = this.options,
x1 = this.opos[ 0 ],
y1 = this.opos[ 1 ],
x2 = event.pageX,
y2 = event.pageY;
if ( x1 > x2 ) {
tmp = x2; x2 = x1; x1 = tmp;
}
if ( y1 > y2 ) {
tmp = y2; y2 = y1; y1 = tmp;
}
this.helper.css( { left: x1, top: y1, width: x2 - x1, height: y2 - y1 } );
this.selectees.each( function() {
var selectee = $.data( this, "selectable-item" ),
hit = false,
offset = {};
//prevent helper from being selected if appendTo: selectable
if ( !selectee || selectee.element === that.element[ 0 ] ) {
return;
}
offset.left = selectee.left + that.elementPos.left;
offset.right = selectee.right + that.elementPos.left;
offset.top = selectee.top + that.elementPos.top;
offset.bottom = selectee.bottom + that.elementPos.top;
if ( options.tolerance === "touch" ) {
hit = ( !( offset.left > x2 || offset.right < x1 || offset.top > y2 ||
offset.bottom < y1 ) );
} else if ( options.tolerance === "fit" ) {
hit = ( offset.left > x1 && offset.right < x2 && offset.top > y1 &&
offset.bottom < y2 );
}
if ( hit ) {
// SELECT
if ( selectee.selected ) {
that._removeClass( selectee.$element, "ui-selected" );
selectee.selected = false;
}
if ( selectee.unselecting ) {
that._removeClass( selectee.$element, "ui-unselecting" );
selectee.unselecting = false;
}
if ( !selectee.selecting ) {
that._addClass( selectee.$element, "ui-selecting" );
selectee.selecting = true;
// selectable SELECTING callback
that._trigger( "selecting", event, {
selecting: selectee.element
} );
}
} else {
// UNSELECT
if ( selectee.selecting ) {
if ( ( event.metaKey || event.ctrlKey ) && selectee.startselected ) {
that._removeClass( selectee.$element, "ui-selecting" );
selectee.selecting = false;
that._addClass( selectee.$element, "ui-selected" );
selectee.selected = true;
} else {
that._removeClass( selectee.$element, "ui-selecting" );
selectee.selecting = false;
if ( selectee.startselected ) {
that._addClass( selectee.$element, "ui-unselecting" );
selectee.unselecting = true;
}
// selectable UNSELECTING callback
that._trigger( "unselecting", event, {
unselecting: selectee.element
} );
}
}
if ( selectee.selected ) {
if ( !event.metaKey && !event.ctrlKey && !selectee.startselected ) {
that._removeClass( selectee.$element, "ui-selected" );
selectee.selected = false;
that._addClass( selectee.$element, "ui-unselecting" );
selectee.unselecting = true;
// selectable UNSELECTING callback
that._trigger( "unselecting", event, {
unselecting: selectee.element
} );
}
}
}
} );
return false;
},
_mouseStop: function( event ) {
var that = this;
this.dragged = false;
$( ".ui-unselecting", this.element[ 0 ] ).each( function() {
var selectee = $.data( this, "selectable-item" );
that._removeClass( selectee.$element, "ui-unselecting" );
selectee.unselecting = false;
selectee.startselected = false;
that._trigger( "unselected", event, {
unselected: selectee.element
} );
} );
$( ".ui-selecting", this.element[ 0 ] ).each( function() {
var selectee = $.data( this, "selectable-item" );
that._removeClass( selectee.$element, "ui-selecting" )
._addClass( selectee.$element, "ui-selected" );
selectee.selecting = false;
selectee.selected = true;
selectee.startselected = true;
that._trigger( "selected", event, {
selected: selectee.element
} );
} );
this._trigger( "stop", event );
this.helper.remove();
return false;
}
} );
} );
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“ألعاب الواقع الافتراضي: رحلة إلى عوالم تفاعلية غامرة” – tahkoom.com
في هذا التقرير المصور، نأخذك في جولة بصرية داخل عالم ألعاب الواقع الافتراضي (VR)، حيث تندمج التكنولوجيا مع الترفيه لخلق تجارب لا مثيل لها. من خلال نظارات الواقع الافتراضي المتطورة، يمكن للاعبين التفاعل مع بيئات ثلاثية الأبعاد، مما يتيح لهم الانغماس الكامل في الألعاب. سنستعرض أبرز الألعاب المتاحة، مثل “Beat Saber” و”Half-Life: Alyx”، التي تقدم تجارب تفاعلية مبتكرة. كما نسلط الضوء على التحديات التي تواجه هذه التقنية، مثل التكلفة المرتفعة ومشاكل الراحة أثناء الاستخدام الطويل. انضم إلينا لاكتشاف كيف يُعيد الواقع الافتراضي تعريف مفهوم اللعب ويشكل مستقبل صناعة الألعاب.
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