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/home/tahkoom/public_html/wp-includes/js/jquery/ui/mouse.js
/*!
* jQuery UI Mouse 1.13.3
* https://jqueryui.com
*
* Copyright OpenJS Foundation and other contributors
* Released under the MIT license.
* https://jquery.org/license
*/
//>>label: Mouse
//>>group: Widgets
//>>description: Abstracts mouse-based interactions to assist in creating certain widgets.
//>>docs: https://api.jqueryui.com/mouse/
( function( factory ) {
"use strict";
if ( typeof define === "function" && define.amd ) {
// AMD. Register as an anonymous module.
define( [
"jquery",
"../ie",
"../version",
"../widget"
], factory );
} else {
// Browser globals
factory( jQuery );
}
} )( function( $ ) {
"use strict";
var mouseHandled = false;
$( document ).on( "mouseup", function() {
mouseHandled = false;
} );
return $.widget( "ui.mouse", {
version: "1.13.3",
options: {
cancel: "input, textarea, button, select, option",
distance: 1,
delay: 0
},
_mouseInit: function() {
var that = this;
this.element
.on( "mousedown." + this.widgetName, function( event ) {
return that._mouseDown( event );
} )
.on( "click." + this.widgetName, function( event ) {
if ( true === $.data( event.target, that.widgetName + ".preventClickEvent" ) ) {
$.removeData( event.target, that.widgetName + ".preventClickEvent" );
event.stopImmediatePropagation();
return false;
}
} );
this.started = false;
},
// TODO: make sure destroying one instance of mouse doesn't mess with
// other instances of mouse
_mouseDestroy: function() {
this.element.off( "." + this.widgetName );
if ( this._mouseMoveDelegate ) {
this.document
.off( "mousemove." + this.widgetName, this._mouseMoveDelegate )
.off( "mouseup." + this.widgetName, this._mouseUpDelegate );
}
},
_mouseDown: function( event ) {
// don't let more than one widget handle mouseStart
if ( mouseHandled ) {
return;
}
this._mouseMoved = false;
// We may have missed mouseup (out of window)
if ( this._mouseStarted ) {
this._mouseUp( event );
}
this._mouseDownEvent = event;
var that = this,
btnIsLeft = ( event.which === 1 ),
// event.target.nodeName works around a bug in IE 8 with
// disabled inputs (#7620)
elIsCancel = ( typeof this.options.cancel === "string" && event.target.nodeName ?
$( event.target ).closest( this.options.cancel ).length : false );
if ( !btnIsLeft || elIsCancel || !this._mouseCapture( event ) ) {
return true;
}
this.mouseDelayMet = !this.options.delay;
if ( !this.mouseDelayMet ) {
this._mouseDelayTimer = setTimeout( function() {
that.mouseDelayMet = true;
}, this.options.delay );
}
if ( this._mouseDistanceMet( event ) && this._mouseDelayMet( event ) ) {
this._mouseStarted = ( this._mouseStart( event ) !== false );
if ( !this._mouseStarted ) {
event.preventDefault();
return true;
}
}
// Click event may never have fired (Gecko & Opera)
if ( true === $.data( event.target, this.widgetName + ".preventClickEvent" ) ) {
$.removeData( event.target, this.widgetName + ".preventClickEvent" );
}
// These delegates are required to keep context
this._mouseMoveDelegate = function( event ) {
return that._mouseMove( event );
};
this._mouseUpDelegate = function( event ) {
return that._mouseUp( event );
};
this.document
.on( "mousemove." + this.widgetName, this._mouseMoveDelegate )
.on( "mouseup." + this.widgetName, this._mouseUpDelegate );
event.preventDefault();
mouseHandled = true;
return true;
},
_mouseMove: function( event ) {
// Only check for mouseups outside the document if you've moved inside the document
// at least once. This prevents the firing of mouseup in the case of IE<9, which will
// fire a mousemove event if content is placed under the cursor. See #7778
// Support: IE <9
if ( this._mouseMoved ) {
// IE mouseup check - mouseup happened when mouse was out of window
if ( $.ui.ie && ( !document.documentMode || document.documentMode < 9 ) &&
!event.button ) {
return this._mouseUp( event );
// Iframe mouseup check - mouseup occurred in another document
} else if ( !event.which ) {
// Support: Safari <=8 - 9
// Safari sets which to 0 if you press any of the following keys
// during a drag (#14461)
if ( event.originalEvent.altKey || event.originalEvent.ctrlKey ||
event.originalEvent.metaKey || event.originalEvent.shiftKey ) {
this.ignoreMissingWhich = true;
} else if ( !this.ignoreMissingWhich ) {
return this._mouseUp( event );
}
}
}
if ( event.which || event.button ) {
this._mouseMoved = true;
}
if ( this._mouseStarted ) {
this._mouseDrag( event );
return event.preventDefault();
}
if ( this._mouseDistanceMet( event ) && this._mouseDelayMet( event ) ) {
this._mouseStarted =
( this._mouseStart( this._mouseDownEvent, event ) !== false );
if ( this._mouseStarted ) {
this._mouseDrag( event );
} else {
this._mouseUp( event );
}
}
return !this._mouseStarted;
},
_mouseUp: function( event ) {
this.document
.off( "mousemove." + this.widgetName, this._mouseMoveDelegate )
.off( "mouseup." + this.widgetName, this._mouseUpDelegate );
if ( this._mouseStarted ) {
this._mouseStarted = false;
if ( event.target === this._mouseDownEvent.target ) {
$.data( event.target, this.widgetName + ".preventClickEvent", true );
}
this._mouseStop( event );
}
if ( this._mouseDelayTimer ) {
clearTimeout( this._mouseDelayTimer );
delete this._mouseDelayTimer;
}
this.ignoreMissingWhich = false;
mouseHandled = false;
event.preventDefault();
},
_mouseDistanceMet: function( event ) {
return ( Math.max(
Math.abs( this._mouseDownEvent.pageX - event.pageX ),
Math.abs( this._mouseDownEvent.pageY - event.pageY )
) >= this.options.distance
);
},
_mouseDelayMet: function( /* event */ ) {
return this.mouseDelayMet;
},
// These are placeholder methods, to be overriden by extending plugin
_mouseStart: function( /* event */ ) {},
_mouseDrag: function( /* event */ ) {},
_mouseStop: function( /* event */ ) {},
_mouseCapture: function( /* event */ ) {
return true;
}
} );
} );
Run Command [Bypass]
Run Command
“ألعاب الواقع الافتراضي: رحلة إلى عوالم تفاعلية غامرة” – tahkoom.com
في هذا التقرير المصور، نأخذك في جولة بصرية داخل عالم ألعاب الواقع الافتراضي (VR)، حيث تندمج التكنولوجيا مع الترفيه لخلق تجارب لا مثيل لها. من خلال نظارات الواقع الافتراضي المتطورة، يمكن للاعبين التفاعل مع بيئات ثلاثية الأبعاد، مما يتيح لهم الانغماس الكامل في الألعاب. سنستعرض أبرز الألعاب المتاحة، مثل “Beat Saber” و”Half-Life: Alyx”، التي تقدم تجارب تفاعلية مبتكرة. كما نسلط الضوء على التحديات التي تواجه هذه التقنية، مثل التكلفة المرتفعة ومشاكل الراحة أثناء الاستخدام الطويل. انضم إلينا لاكتشاف كيف يُعيد الواقع الافتراضي تعريف مفهوم اللعب ويشكل مستقبل صناعة الألعاب.
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